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No New Posts The Atrium

A long hallway with a polished wooden floor. The ceiling is peacock blue and in the ceiling are constantly changing golden symbols. The walls are lined with fireplaces, which are used to floo in and out of the ministry. Halfway down the hall is The Fountain of Magical Bethren, a fountain depicting the golden statues of a wizard, a witch, a centaur, a goblin, and a house-elf. Jets of water fly from various points of the statuary, adding a hiss of water to the other areas of the hall.

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No New Posts Department of Magical Law Enforcement

A combination of police and justice facilities. It includes:
Auror Headquarters: a team of dark wizard hunters
The Improper Use of Magic Office which punishes wizards for using magic in inappropriate ways, at the wrong time, or in violation of magical laws;
The Misuse of Muggle Artifacts Office which regulates the use of magic on Muggle objects and recovers those which have been bewitched. Ran by Arthur Weasley
Detection and Confiscation of Counterfeit Defensive Spells and Protective Objects Office
The Wizengamot, the wizarding High Court of Justice.

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No New Posts Department of Magical Games and Sports

Seen as the most relaxed department deals with such sports-related pastimes as organising the Quidditch World Cup and the Triwizard Tournament.
British and Irish Quidditch League Headquarters
Official Gobstones Club
Ludicrous Patents Office

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No New Posts Department of Magical Accidents and Catastrophes

This department is responsible for repairing any magical damage. It has the following offices:
Accidental Magic Reversal Squad - A squad of wizards and witches who reverse 'accidental magic'.
Obliviator Headquarters - An obliviator has the task of modifying a muggle's memory after it has seen incidents belonging to the magical world.
Muggle-Worthy Excuse Committee - Explains away any magical accidents or occurrences which can't be magically cleared up or completely removed from the minds of Muggles, or which Muggles don't develop their own explanation for.

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No New Posts Department of Magical Transportation

This department is responsible for magical transportation. It includes the following offices:
Floo Network Authority: Responsible for distributing the green floo powder, and managing the network itself.
Broom Regulatory Control
Portkey Office
Apparition Test Centre: grants licences to witches and wizards so that they can apparate.

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No New Posts Department for the Regulation and Control of Magical Creatures

It is divided into three divisions ("Being", "Beast" and "Spirit") and contains offices for goblins and centaurs, though the centaurs have never interacted with the Centaur Liaison Office since its creation. Thus, "being sent to the Centaur Office" has become a euphemism at the Ministry for those about to be fired.
Beast Division
Centaur Liaison Office
Committee for the Disposal of Dangerous Creatures
Dragon Research and Restraint Bureau
Werewolf Registry
Werewolf Capture Unit
Being Division
Office of House-Elf Relocation
Werewolf Support Services
Goblin Liaison Office
Spirit Division
Ghoul Task Force
Pest Advisory Board

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No New Posts Department of International Magical Cooperation

An agency which, as its name says, tries to get wizards from different countries to cooperate. Includes headquarters of:
The International Magical Trading Standards Body
The International Magical Office of Law
The International Confederation of Wizards, British Seats

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No New Posts Department of Mysteries - 1 Viewing

This mysterious department carries out most of it's operations in total secrecy. The wizards who work here are called Unspeakables. The department works to uncover the secrets of death, time, thought, and love, among other things, and record prophecies whenever they are made.
The Thought Chamber - A long room in which brains swim in a green solution.
The Space Chamber - A dark room full of planets floating in mid-air. Visitors may find themselves floating as well. Includes the planet Uranus and the planetoid Pluto.
The Death Chamber - A large, square room with stone tiers leading down to a pit in the centre. In this pit is a dais, on which stands an ancient arch with a tattered curtain hanging from it.
The Time Chamber - A room in which various time-related devices are kept, such as clocks of every description and Time-Turners It also contains a mysterious bell jar, inside which anything will grow steadily younger and younger, then slowly return to its original age in a never-ending cycle.
The Hall of Prophecy - A giant room with over a hundred rows of shelves, where recordings of prophecies are kept.
The ever-locked room - A room behind a door that remains locked at all times. Behind that door is the most mysterious subject of study in the Department.

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Board Information & Statistics

Board Description
The Ministry of Magic
The governing body of the magical community of Britian. It is known that other countries have their own Ministries of Magic. The job of the Minister for Magic seems to include executive, legislative and judicial functions.
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